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Interlude.Tick.Extra.DebugUI.Window

interludesoftware.tick

Interlude.Tick.Extra.DebugUI

Window Class

public static class Window

Inheritance System.Object → Window

Methods

Window.Begin(UI, string, Rect, string) Method

Begins a standard window panel with a title bar. Returns false when hidden. Must be paired with End(UI).

public static bool Begin(Interlude.Tick.UI ui, string id, Rect rect, string title);

Parameters

ui UI

id System.String

rect UnityEngine.Rect

title System.String

Returns

System.Boolean

Window.BeginDebug(UI, string, Rect, string) Method

Begins a debug window panel. Returns false when hidden. Must be paired with End(UI).

public static bool BeginDebug(Interlude.Tick.UI ui, string id, Rect rect, string title);

Parameters

ui UI

id System.String

rect UnityEngine.Rect

title System.String

Returns

System.Boolean

Window.BeginModal(UI, string, Rect, string) Method

Begins a modal window panel. Returns false when hidden. Must be paired with End(UI).

public static bool BeginModal(Interlude.Tick.UI ui, string id, Rect rect, string title);

Parameters

ui UI

id System.String

rect UnityEngine.Rect

title System.String

Returns

System.Boolean

Window.End(UI) Method

Pops the content rects and ends the panel. Returns the panel end result.

public static bool End(Interlude.Tick.UI ui);

Parameters

ui UI

Returns

System.Boolean