GUIResourceProvider
interludesoftware.tick¶
Interlude.Tick¶
GUIResourceProvider Class¶
A serialized store of the images, sprites, fonts, and shaders a
UI draws by name. Its sole runtime job is to hold that data
and answer TryGet* lookups. The editor-time authoring workflow
(populating the lists from a folder, copying textures, de-duplicating)
lives in GUIResourceProviderEditor, not on the asset itself.
Inheritance UnityEngine.ScriptableObject → GUIResourceProvider
Implements IGUIResourceProvider
Methods¶
GUIResourceProvider.RemoveDuplicatesByName() Method¶
Removes duplicate images from m_images, keeping only the first occurrence of each name.