InputSystemControl
interludesoftware.tick¶
Interlude.Tick¶
InputSystemControl Struct¶
A single Input System control a navigation action can bind to: either a keyboard
UnityEngine.InputSystem.Key or a
UnityEngine.InputSystem.LowLevel.GamepadButton (which includes the D-pad). Implicit
conversions let bindings read naturally, e.g. { Key.UpArrow, GamepadButton.DpadUp }.
Methods¶
InputSystemControl.WasPressedThisFrame() Method¶
True when the bound key or button was pressed this frame.