TickRenderPass
interludesoftware.tick¶
Interlude.Tick¶
TickRenderPass Class¶
Inheritance System.Object → UnityEngine.Rendering.Universal.ScriptableRenderPass → TickRenderPass
Constructors¶
TickRenderPass(RenderPassEvent) Constructor¶
Initialises the pass and sets the stage at which it runs in the URP pipeline.
Parameters¶
renderPassEvent UnityEngine.Rendering.Universal.RenderPassEvent
Methods¶
TickRenderPass.SetRecorder(TickRecorder) Method¶
Sets the recorder whose draw commands this pass will submit each frame.
Parameters¶
recorder TickRecorder