InputSystemActionBindings
interludesoftware.tick¶
Interlude.Tick¶
InputSystemActionBindings Class¶
Input System-backend action bindings. Each named action maps to one or more InputSystemKeyBindings (any one fires it). The implicit UnityEngine.InputSystem.Key conversion keeps the common case terse:
Actions = new InputSystemActionBindings
{
Actions =
{
["Jump"] = new() { Key.Space },
["Menu"] = new() { Key.Escape, Key.P },
},
};
Inheritance System.Object → ActionBindings → InputSystemActionBindings