TickRenderTextureInjector
interludesoftware.tick¶
Interlude.Tick¶
TickRenderTextureInjector Class¶
Drives an TickRecorder to render its output into a UnityEngine.RenderTexture each frame, instead of onto a camera target. Use this to display Tick UI on an in-world surface: assign a material that samples the RenderTexture to a quad or screen mesh in the scene, and the UI appears on it.
Pipeline-agnostic. The injector does not hook into a camera; it executes its CommandBuffer directly each LateUpdate, after the recorder's DoUI has run.
Inheritance UnityEngine.MonoBehaviour → TickRenderTextureInjector