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TickRenderTextureInjector

interludesoftware.tick

Interlude.Tick

TickRenderTextureInjector Class

Drives an TickRecorder to render its output into a UnityEngine.RenderTexture each frame, instead of onto a camera target. Use this to display Tick UI on an in-world surface: assign a material that samples the RenderTexture to a quad or screen mesh in the scene, and the UI appears on it.

Pipeline-agnostic. The injector does not hook into a camera; it executes its CommandBuffer directly each LateUpdate, after the recorder's DoUI has run.

public class TickRenderTextureInjector

Inheritance UnityEngine.MonoBehaviour → TickRenderTextureInjector