DebuggerBindings
interludesoftware.tick¶
Interlude.Tick¶
DebuggerBindings Class¶
Bindings for the built-in debugger overlay. Toggle() is pressed-this-frame; LockClickThroughHeld() reports whether the lock modifier is currently held; Interlude.Tick.DebuggerBindings.InspectElementHeld reports whether the inspect-element modifier is held — while held, the next left-click jumps to the source line that pushed the rect under the mouse, regardless of debugger visibility.
Inheritance System.Object → DebuggerBindings
Derived
↳ InputSystemDebuggerBindings
↳ LegacyDebuggerBindings
Methods¶
DebuggerBindings.LockClickThroughHeld() Method¶
Returns true while the lock-click-through modifier key is held.
Returns¶
DebuggerBindings.Toggle() Method¶
Returns true on the frame the debugger toggle key is pressed.
Returns¶
DebuggerBindings.Update() Method¶
Called once per frame so backends can update per-frame state.