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Interlude.Tick.Extra.DebugUI.Vector4Field

interludesoftware.tick

Interlude.Tick.Extra.DebugUI

Vector4Field Class

public static class Vector4Field

Inheritance System.Object → Vector4Field

Methods

Vector4Field.Do(UI, string, Vector4, float) Method

Draws a four-component vector field with X/Y/Z/W axis cells. Returns true when any component changes.

public static bool Do(Interlude.Tick.UI ui, string id, ref Vector4 value, float step=0.1f);

Parameters

ui UI

id System.String

value UnityEngine.Vector4

step System.Single

Returns

System.Boolean

Vector4Field.DoLabelled(UI, string, string, Vector4, float) Method

Draws a label column followed by a four-component vector field. Returns true when any component changes.

public static bool DoLabelled(Interlude.Tick.UI ui, string id, string label, ref Vector4 value, float step=0.1f);

Parameters

ui UI

id System.String

label System.String

value UnityEngine.Vector4

step System.Single

Returns

System.Boolean