Interlude.Tick.Extra.DebugUI.Vector4Field
interludesoftware.tick¶
Interlude.Tick.Extra.DebugUI¶
Vector4Field Class¶
Inheritance System.Object → Vector4Field
Methods¶
Vector4Field.Do(UI, string, Vector4, float) Method¶
Draws a four-component vector field with X/Y/Z/W axis cells. Returns true when any component changes.
Parameters¶
ui UI
value UnityEngine.Vector4
step System.Single
Returns¶
Vector4Field.DoLabelled(UI, string, string, Vector4, float) Method¶
Draws a label column followed by a four-component vector field. Returns true when any component changes.
public static bool DoLabelled(Interlude.Tick.UI ui, string id, string label, ref Vector4 value, float step=0.1f);
Parameters¶
ui UI
label System.String
value UnityEngine.Vector4
step System.Single