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Interlude.Tick.Extra.DebugUI.Vector3Field

interludesoftware.tick

Interlude.Tick.Extra.DebugUI

Vector3Field Class

public static class Vector3Field

Inheritance System.Object → Vector3Field

Methods

Vector3Field.Do(UI, string, Vector3, float) Method

Draws a three-component vector field with X/Y/Z axis cells. Returns true when any component changes.

public static bool Do(Interlude.Tick.UI ui, string id, ref Vector3 value, float step=0.1f);

Parameters

ui UI

id System.String

value UnityEngine.Vector3

step System.Single

Returns

System.Boolean

Vector3Field.DoLabelled(UI, string, string, Vector3, float) Method

Draws a label column followed by a three-component vector field. Returns true when any component changes.

public static bool DoLabelled(Interlude.Tick.UI ui, string id, string label, ref Vector3 value, float step=0.1f);

Parameters

ui UI

id System.String

label System.String

value UnityEngine.Vector3

step System.Single

Returns

System.Boolean