Interlude.Tick.Extra.DebugUI.Vector3Field
interludesoftware.tick¶
Interlude.Tick.Extra.DebugUI¶
Vector3Field Class¶
Inheritance System.Object → Vector3Field
Methods¶
Vector3Field.Do(UI, string, Vector3, float) Method¶
Draws a three-component vector field with X/Y/Z axis cells. Returns true when any component changes.
Parameters¶
ui UI
value UnityEngine.Vector3
step System.Single
Returns¶
Vector3Field.DoLabelled(UI, string, string, Vector3, float) Method¶
Draws a label column followed by a three-component vector field. Returns true when any component changes.
public static bool DoLabelled(Interlude.Tick.UI ui, string id, string label, ref Vector3 value, float step=0.1f);
Parameters¶
ui UI
label System.String
value UnityEngine.Vector3
step System.Single