Interlude.Tick.Extra.DebugUI.QuaternionField
interludesoftware.tick¶
Interlude.Tick.Extra.DebugUI¶
QuaternionField Class¶
Inheritance System.Object → QuaternionField
Methods¶
QuaternionField.Do(UI, string, Quaternion, float) Method¶
Draws a raw four-component (x, y, z, w) quaternion editor. Returns true if the value changed.
Parameters¶
ui UI
value UnityEngine.Quaternion
step System.Single
Returns¶
QuaternionField.DoLabelled(UI, string, string, Quaternion, float) Method¶
Draws a labelled four-component quaternion editor. Returns true if the value changed.
public static bool DoLabelled(Interlude.Tick.UI ui, string id, string label, ref Quaternion value, float step=0.001f);
Parameters¶
ui UI
label System.String
value UnityEngine.Quaternion
step System.Single